How do you change the framerate "budget" shown in UnitGraph?

How can I change the framerate “budget” displayed in stat.unitgraph or the scaling of it in general?

The budget corresponds to 30 fps which is nowhere near where I’m targeting.

And for that matter, can I change the scaling of the frames section in Unreal Insights?

This 10-60 fps range is not very helpful for me as you can see.

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If i remember that is for Dynamic resolution, and is just for consoles

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Interesting! While it’s hard to imagine the stat graph is only for use with dynamic res, that explains what the lines and labels are for.

Frustratingly, even though there are console commands to set the “budget” to what you want, the graph doesn’t seem to update with it, even after enabling dynamic res via blueprint. I am aware that dynamic res isn’t supported on PC, so maybe that has something to do with it. But still, what gives Epic?