How do you change the actor's front position?

So my actor (a custom plane model) is facing the correct direction as well as the camera that trails behind.
However, rather than fly forwards as intended, the plane views the right hand side as the front as drifts in that direction (this must have happened when I imported the model). How do you re orient the plane or camera is such a way that the plane fly’s forward in the correct direction rather than fly right?

Thank you.

There could really be a lot of things going on here but yes it’s most likely in the import/export process of your mesh. If you go into your plane mesh, is the front of your plane facing in the X direction? Also, could you send a picture of the movement component in the event graph for your plane BP.

It was an import problem. Thank you.