If I have all my control inputs in the player controller and I want to possess another character pawn at runtime. How do I go about doing that where it successfully changes to another pawn and keeping the same controls. Right now when I possess another pawn, I get no inputs since all the inputs are on the player controller. I tried to do the un possess before possessing new character pawn but it doesn’t do anything.
Is there something I do with the game mode? I’m using blueprints. Just not sure what nodes and the setup.