Also, if you’re using something like Shootergame, FPS or ThirdPerson projects which has Bindings for Axis Mappings by default, you can adjust the scale values directly for the Mouse X and Mouse Y if you don’t want to jump into code.
-W
Also, if you’re using something like Shootergame, FPS or ThirdPerson projects which has Bindings for Axis Mappings by default, you can adjust the scale values directly for the Mouse X and Mouse Y if you don’t want to jump into code.
-W