I changed the in editor sensitivity, but how can I change the sensitivity when I press “play”?
In the C++
PlayerInput->SetMouseSensitivity()
See
#PlayerInput.h
I can make a blueprint node for this eventually, once I get my UE4 build
Rama
Also, if you’re using something like Shootergame, FPS or ThirdPerson projects which has Bindings for Axis Mappings by default, you can adjust the scale values directly for the Mouse X and Mouse Y if you don’t want to jump into code.
-W
Thank you both for your answers!
Could I please get more of an explanation on how to adjust the mouse sensitivity for the FPS mode
Hey Rama, did you get around to making this a blueprint node? Would this variable actually change the mouse sensitivity, like in an RTS with the cursor visible? Cheers man you rock!
can anyone update this for 2025?