I changed the in editor sensitivity, but how can I change the sensitivity when I press “play”?
In the C++
PlayerInput->SetMouseSensitivity()
See
#PlayerInput.h
I can make a blueprint node for this eventually, once I get my UE4 build ![]()
Rama
Also, if you’re using something like Shootergame, FPS or ThirdPerson projects which has Bindings for Axis Mappings by default, you can adjust the scale values directly for the Mouse X and Mouse Y if you don’t want to jump into code.
-W
Thank you both for your answers!
Could I please get more of an explanation on how to adjust the mouse sensitivity for the FPS mode
Hey Rama, did you get around to making this a blueprint node? Would this variable actually change the mouse sensitivity, like in an RTS with the cursor visible? Cheers man you rock!
can anyone update this for 2025?
1 Like