You almost have it.
Try connecting the TextureCoordinate node with an add node.
In my example im adding 0.03 on both U and V. Alternatively you can put a constant2 vector into B.
You almost have it.
Try connecting the TextureCoordinate node with an add node.
In my example im adding 0.03 on both U and V. Alternatively you can put a constant2 vector into B.