How do you change a Pawn using a trigger overlap?

I figured out you can switch pawns with a button using this method https://forums.unrealengine.com/filedata/fetch?id=1050042&d=1397347159

But I can’t seem to plug those into a trigger volume overlap without it resetting both the pawn and location when I enter it.

I need to switch beet very different pawns for different sections of a level seamlessly while actually just being one character with a Combat mode and a traversal one), Can anyone help :)?

The blueprint Looks good. Whats the Problem? You could Put the Code Into the Trigger Volume and Switch pawns. Get the Location of the overlapping actor and you’re good to go