I figured out you can switch pawns with a button using this method https://forums.unrealengine.com/filedata/fetch?id=1050042&d=1397347159
But I can’t seem to plug those into a trigger volume overlap without it resetting both the pawn and location when I enter it.
I need to switch beet very different pawns for different sections of a level seamlessly while actually just being one character with a Combat mode and a traversal one), Can anyone help :)?