At the moment I am trying to call a function in MyHUD from the player controller. The problem is that MyHUD is an AHUD* and I need it to be a myCustomHUD* because the function I implemented is on myCustomHUD class. The Game Mode already knows what myCustomHUD class is because of the following line
// use our custom HUD class HUDClass = AThesisTestHUD::StaticClass();
I tried to use Cast< AThesisTestHUD* >( MyHUD ) but that fails.
Does anyone know how to do this?