How do you capture a MetaSound triggered by physics collisions in Take Recorder?

In my game I have physics enabled actors that trigger a MetaSound with “Spawn Sound at Location” on collision events.

When I capture the scene using Take Recorder while the simulation is running, then render it in MRQ, the physics simulation is working as expected, but there’s no audio.

In MRQ I’ve enabled the .wav audio export and a file is being created (with non-zero file size) but it doesn’t contain any audio.

The only source I’m using in Take Recorder is a Camera Actor, do I need to include something else to capture the master audio?

I’m struggling to find a single example of this use case online, so any guidance is greatly appreciated.

Turns out that having attenuation applied to the MetaSound was causing the issue.