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I don’t think there is a way. You would need to make your own axis actor.
Hi Mirro,
I’m not aware of any way to show that at runtime either.
I just tried setting up a Blueprint for this and it was easy.
There is an ‘Axis_Guide’ mesh included with the Engine Content. (Turn on ‘Show Engine Content’ in your content browser settings if you don’t see this when searching for it)
Then the logic to keep it oriented is very simple.
I attached it to my character in the world outliner, and it orbited around me always facing down the X-axis.
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