How do you call high-priority RPCs that need to activate at a certain point in an animation?

Also a dedicated server can play montages so I’m not sure what you mean by server won’t play the animation.

Oh… well that’s very helpful information that I was not aware of. So in big games that have things like gameplay abilities, would the actual affects of those abilities (like tracing and dealing damage with a hitscan weapon) be performed with an animation notify on the server? Or is there some other stuff going on?