How do you calculate real life speed/velocity and distance inside UE4?

I’m working on a shooter game and intend to import real life values for various guns and set it up in a struct on the main gun BP. How can you convert values such as meters and meters/second into variables? And which variables would be ideal? I’m guessing it will somehow end up as floats.

@holivais welcome! @MikhailKuzovkin is right… just to mention that he’s talking about the walk speed values on the Character Movement Component.

1 unit = 1 cm. 100 units - 1 meter. And so on.
Default speed value is 600 cm/sec which is equal to 21,6 km/h - an average run speed IRL.

Ideal values is the values that you find ideal for your game. Doom guy run with about 60 km/h, however in some games you can’t run at all. So do what you want to do and you’ll be fine.