I’m having trouble with the package settings,
I’ve got a simple 2d sprite thing I made for a friend so he could see his sprites running around, but he’s got a fairly old pc which complained about him not having directx 11.
So I went into the settings in the Unreal project and changed to Directx 10, pressed cook content and re-packaged it and it’s complaining that I don’t have the right cooked content and should try an uncooked build.
To be honest I’m now lost, I don’t know what steps I might have missed as I’ve never played with these settings before, and I don’t know what settings I’d change for an uncooked build either.
I don’t know, I’ve seen some nodes in the material editor that require HLSL5 features to work.
Have you tried posting to Answerhub ? (There may be more people who could help there)