Is it possible to build the source code of an official release (e.g Unreal 5.0 or 5.1) and have it showing up as an installed version in the Epic Launcher?
Currently whenever I build an official release, it never shows up as an installed version of the engine the Epic launcher. This is very cumbersome, because if I want to install/download Marketplace content or Library content, it says that I have no compatible engine version installed.
What I want to do is: build engine from source (official release), and have the compiled version showing up and being taken into account (installed) in the Epic launcher.
Currently what I have to do is download or install the content for another non-compiled version (e.g 4.27) and then copy it inside my (official release) source compiled UE5 project.