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How do you bind the player character to a sequence from player start?

So I’m working on some more cutscenes and this next one calls for direct control of the player character.

Basically the character spawns > Cutscene does it’s thing > Camera goes to the player view and gameplay starts.

I’ve learned a lot about how to use the sequencer and even have it spawn things itself but I’m having a hard time finding any info on how to have the sequencer grab the player character for a cutscene at the start of a level.

Is this something I can handle through sequencer or would I have to make a new blueprint or even use the level blueprint for this?