How do you attach a Skeletal Mesh with physics to an object in the world?

Hi,

I’ve created a hanging wire object as a skeletal mesh and have set up a Physics Asset for it. I’d like to now parent it to a static mesh in the world (or just place it in the world) and let it dangle. However, when I play the game, the wire just falls to the floor.

How can I lock the root of the wire in place so it can hang, but still remain an active physics object?

hey, if you place the physics actor in the editor and than select it you can just lock him in place by checking all the x y z constraints in the physics section in the details of the actor.

alternatively you can just right click it and then click “attach to” to attach it to a parent actor.