How do you attach a skeletal mesh to an empty character on event play?

Via Rama:

template <typename ObjClass>
static FORCEINLINE ObjClass* LoadObjFromPathPTR(const FName& Path)
{
	if (Path == NAME_None) return NULL;
	//~

	return Cast<ObjClass>(StaticLoadObject(ObjClass::StaticClass(), NULL, *Path.ToString()));
}

USkeletalMesh* ARPGParty::getPlayerMesh(int32 index){

	long asd = index;
	if (PartyMemberCount <= index){
		////Con::warnf("WARNING::Party Index out of range: %d", index);
		return nullptr;
	}

	FName name = *PartyMembers[index].DataBlock;
	USkeletalMesh* LoadedObject = LoadObjFromPathPTR<USkeletalMesh>(name);//load the object as per tutorial below or use static load object directly, or use ObjectFinder.

	
	if (LoadedObject)
	{
		return LoadedObject;
	}
	return nullptr;
}

Source: