How do you assign a default pitch to a CameraBoom/FollowCamera

I’m guessing this is a simple one and I just haven’t been able to find it yet.

In my example I’m making changes to the BP_ThirdPersonCharacter blueprint to adjust the starting pitch of the FollowCamera and CameraBoom.

Right now the camera starts by following directly behind the character.
image

What I really want is the default camera position to be looking down at the character at a -30 degree angle.

I found that by disabling “Use Pawn Control Rotation” I’m able to accomplish this by adjusting the CameraBoom rotation.

The problem is, I still want to be able to use the mouse to adjust the camera pitch. I am simply trying to adjust the STARTING pitch.

Components being used
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Current CameraBoom Settings

Please let me know if there’s any additional info I should provide.

The solution ended up being to call the “Set Control Rotation” function on begin play.