I’m guessing this is a simple one and I just haven’t been able to find it yet.
In my example I’m making changes to the BP_ThirdPersonCharacter blueprint to adjust the starting pitch of the FollowCamera and CameraBoom.
Right now the camera starts by following directly behind the character.
What I really want is the default camera position to be looking down at the character at a -30 degree angle.
I found that by disabling “Use Pawn Control Rotation” I’m able to accomplish this by adjusting the CameraBoom rotation.
The problem is, I still want to be able to use the mouse to adjust the camera pitch. I am simply trying to adjust the STARTING pitch.
Components being used
Current CameraBoom Settings
Please let me know if there’s any additional info I should provide.