How do you apply chaos destruction without losing other functionality?

I made a cube actor with collision functionality so the player can push it. I want the object to break after it is pushed, but whenever I fracture it with the fracture mode, it loses all other blueprint functionality I gave it previously so the player is no longer able to interact with it, and it becomes an entirely new BP it seems

create two actors
one actor with blueprints and one fractured with same mesh
replace blueprint actor with fractured by chaos when object must be destructed

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I tried this but when I spawn the actor, my ue5 crashes. Am i doing something wrong?
My process:

  1. Fractured the actor with the chaos system
  2. Turned the actor into a reusable bp
  3. Spawned it with the spawn actor node

this can help

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