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How do you always show an arrow in the game?

I have a ball with an UArrowComponent attached. I would like to debug the rotation of a sphere using the UArrowComponent, but whenever I start running/simulating the game, the UArrowComponent disappear.

How do you always show the UArrowComponent in the game, so that I can track its direction vector as well as rotation? Thanks.

the arrow has a “Hidden in Game” flag which is true by default

Oh… That explains a lot.