How do you align a material to a static mesh object?

How do you align a material to a static mesh object. For instance positioning a picture so it fits a mesh frame.
In UDK it was easy to resize and align along either axis. How is this done in UE4?
Thank you.

Hey ddb88 -

You are going to want to adjust the material setup by adding a Texture Coordiante to the texture sample and adjust the Pan settings in the Texture Coodinate. In UDK though, you were only every able to real time move materials and align them on BSPs, not static meshes. UE4 does not have this functionality though.

Thanks

-Eric Ketchum

I am closing this question for tracking purposes, if this problem comes back please feel free to post again.

Thank You

Eric Ketchum