How do you add dependencies to Source "engine" module

When you add a module to a regular project, you have to add it to the .uproject. Is there something similar for the source engine?
I went into my project’s properties, looked at the “Include Search Path” for “All Configurations”, and there my module is, exactly how every other module with generated files is.
So I have to be missing something on set up. I’ve looked around and found no info, so the only thing I’ve down is copied my runtime module into the runtime folder, and my editor module into the editor folder. Is there another step?