I have a set of animations that I got from another source. I am able to view these animations in unreal engine, but I have no idea how to add them into a character. Characters such as the default ThirdPersonCharacter.
You need to create Animation Blueprint and connect those animations via state machine and it’s states.
Thanks for the fast reply man!!! Is there a tutorial over how to do this? Quite new to Unreal engine
I’m sure there are plenty of tutorials at YouTube. Try watching TwinStick tutorial series by Unreal Engine. Specific part for you is ‘Character movement’ or sth like that.
First you need to create Animation Blueprint, inside that blueprint create a New State Machine. Double click on it and create your first state (call it movement or locomotion for example) here you will attach your Animation Blend file from your Asset Browser tab. ( Before you create your Animation Blueprint make sure you create Animation Blend Space in which you will attach your basic walking/running animations and add them to appropriate speed direction values). In order to get your animations to get played once ypu move your character you need to edit AnimBP EventTab, so that Engine can now when to play your animation.
I basically explained you some basic principe on how this stuff is working. Check out those tutorials and it will all be clear to you then.
Thanks maannnnnnnnnn!!! Appreciate the help