How do you add a new morph target inside of UE4?

Hey all :slight_smile:

Anyone happen to know how to add a new morph target onto a mesh directly within UE4. I know the normal way is to prep it outside of unreal but is there someway to import a second mesh then tell unreal to add that into the first mesh as a morph target?

Thank you so much for any help

As it turns out you cant. Morphs have to be prepared outside of unreal then brought in.