I created a GameMode blueprint that inherits from the FreeForAll Game type in the shooter sample, and I’m trying to launch that game type from the main menu system. In the code it uses a string containing the game mode class alias from the config file to specify the gametype, so I’m trying to add a game type class alias for the game mode blueprint. I moved the default inventory out of the pawn class and into the gamemode, so the FFA and TDM game modes now spawn characters with empty inventories.