I want to hand paint my sky for a sky box to use inside Unreal 4.
I watched tutorials on how to use Nvidia texture plugin for Photoshop and create the DDS file
and then how to set it up inside U4.
That’s all fine and works like a charm.
HOWEVER … how do you actually PAINT the sky or nebula FOR the skybox?
Cant find a tutorial on that anywhere.
Essentially I need to do a 360 degree on all axis’s painting but I have no idea how to approach that.
… because there is a certain amount of distortion in each “square” and how would I paint that by hand on a 2D plane in
lets say Photoshop?
Or do I not worry about the distortion and just paint a flat plane and divide it up into squares with the power of 2?