Hmm… I’m going to try a more conservative approach first… and copy vanilla files over to my mod folder. I won’t rename them, I’ll just edit them… then click “Cook Total Conversion” and see if that works.
UPDATE: Dragging an dropping the originals into my mod folder didn’t result in any blueprints actually cooking… just non-related files. Going to try modifying files outside of the Mod folder…
UPDATE2: Ok looks like we are editting the vanilla blueprints in the vanilla folders when doing Total Conversion… and going nowhere near the Mod folders. I editted a vanilla PrimaGameData file in its PrimalEarth/CoreBlueprint folder… and upon clicking a Total Conversion cook… the mod loaded and was selectable under Options in the MAIN game menu in the Ark client.
I’ve loaded the mod into a single player game fine… and I’m seeing values appearing so looking all good.
Bodes 2 questions:
how do we “undo” mistakes we make when editting vanilla files!
how do we work on more than 1 total conversion project at a time (I’m guessing we can’t yet… but not complaining… just stoked that we have TC capability and can balance the game at last!
Well that means there is nothing really new in the amount of data you can access then …
the only thing new is now you can modify the vanilla instead of copy/child …