Hmm… I’m going to try a more conservative approach first… and copy vanilla files over to my mod folder. I won’t rename them, I’ll just edit them… then click “Cook Total Conversion” and see if that works.
UPDATE: Dragging an dropping the originals into my mod folder didn’t result in any blueprints actually cooking… just non-related files. Going to try modifying files outside of the Mod folder…
UPDATE2: Ok looks like we are editting the vanilla blueprints in the vanilla folders when doing Total Conversion… and going nowhere near the Mod folders. I editted a vanilla PrimaGameData file in its PrimalEarth/CoreBlueprint folder… and upon clicking a Total Conversion cook… the mod loaded and was selectable under Options in the MAIN game menu in the Ark client.
I’ve loaded the mod into a single player game fine… and I’m seeing values appearing so looking all good.
Bodes 2 questions:
- how do we “undo” mistakes we make when editting vanilla files!
- how do we work on more than 1 total conversion project at a time (I’m guessing we can’t yet… but not complaining… just stoked that we have TC capability and can balance the game at last!