How do you access the Media Sound Component of an actor in a level from the UMG UI?

How do you access the Media Sound Component of an actor in a level from the UMG UI?

When Unreal Engine first came out, it was extremely difficult for blueprints to speak with each other. I see it’s still a major problem. It’s not intuitive at all.

You just have to get a reference to it. There’s multiple ways to do it; here’s one:


Since “Get All Actors” is a slow operation, it is in “EventConstruct” so that it only runs once and saves the component to a variable.