Hi. I am using Maya to import stuff in Unreal. Now, in Maya, every piece of the model has the pivot at the local center of the piece. But, the moment I import it to Unreal(by un-checking the combining meshes), every piece has the pivot centered at the center of the whole geometry.
On a side note, can you tell me the order in which Unreal rotates objects. Pitch, yaw, roll, OR Yaw, pitch, roll?
Thanks for your help in advance.