Hi everyone,
When you import a .fbx file, make sure to uncheck the “Combine Meshes” box in the advanced menu. Please remember that the pivot point of your objects will be in the 0,0,0 of your entire .fbx scene, not the individual geometry.
Hi everyone,
When you import a .fbx file, make sure to uncheck the “Combine Meshes” box in the advanced menu. Please remember that the pivot point of your objects will be in the 0,0,0 of your entire .fbx scene, not the individual geometry.