Hi,
I’ve put together some images below to better explain what’s going on and how to setup this up for export from your modeling software into UE4.
In this image you will see that I have made two boxes. Both of these boxes are the same with the same pivot point in the front bottom left corner.
In this image I’ve turn you can see that I’ve turned on the grid for my modeling software. You can see that the box on the right has it’s pivot point from the previous image lined up at the 0,0 world origin point. The box to the left has it’s pivot point in the bottom left of the box but it’s not sitting at the 0,0 world origin. This will affect how it’s handled when imported into UE4. The red circled 0,0 world origin is what UE4 recognizes as the pivot point no matter where it was set to be in the modeling software.
Follow along below to see these two boxes imported into UE4 and how they are affected…