If I understand right, Unreal Engine contains many pieces of “Third Party Software” inside it, and developers are responsible for complying with all of their licenses. I’ve looked at the Engine\Source\ThirdParty\Licenses folder of the editor, and it looks there’s over 100 licenses… It seems like a lot of the licenses might have requirements about putting copyright notices and disclaimers with any final software that contains their code.
I figure that only some of that third party code is included in the final packaged game, and some of the code is only part of the UE4 editor?
How do I know which copyright notices and disclaimers I should include with the final packaged game? I’ve seen the Tappy Chicken and Showdown EULAs but I’m not sure if they have everything we need with the more recent engine versions.
I’ve just gotten it through the launcher. It seems like everybody who publishes games using Unreal Engine are supposed to be including at least some third-party notices, but I might be misunderstanding things.
What UE version will you be shipping on and which platforms? We’ll then try and provide you a list of third party software included in a game using those specs.
Ah, that makes sense that the components would be different depending on the target platform. Okay, I updated the project for the next game I’m releasing to UE 4.13; it’ll be a SteamVR game for 64-bit Windows with DirectX 11.
Hopefully the third party software list won’t be too difficult to put together, I suppose my main goal would be just to figure out if there’s things I should add/subtract/change compared to the “Third Party Notices” section of the Showdown EULA.