I deleted a couple of skeletal meshes which I forgot were referenced as preview meshes in my characters hands. Now when I try to open his skeleton/or animation tab the editor crashes.
I tried reimporting the deleted meshs but I get this message ’Failed to delete… The asset is referenced by other content."
Is there a way dig into the character and remove these references? I found the ‘reference viewer’ and can see the dead nodes but I can’t deleted them in there sadly.
Thanks for any help.