Is there a way to use blueprint interfaces when using common ui widgets? i created a widget and i want to use a blueprint interface as im trying not to use casting for my mobile game, but the problem is what should i do with the event on initialize because with the interface i already have referenced my widget but without casting it via the initialize and referencing my widget there, im unable to use it and i get this error [Blueprint Runtime Error: “Accessed None trying to read property Widget Ref”. Node: Remove Widget Graph: EventGraph Function: Execute Ubergraph WB Options Menu Blueprint: WB_OptionsMenu]
kinda new so pls help