How do use blueprint interfaces along with in Common UI plugin ?

Is there a way to use blueprint interfaces when using common ui widgets? i created a widget and i want to use a blueprint interface as im trying not to use casting for my mobile game, but the problem is what should i do with the event on initialize because with the interface i already have referenced my widget but without casting it via the initialize and referencing my widget there, im unable to use it and i get this error [Blueprint Runtime Error: “Accessed None trying to read property Widget Ref”. Node: Remove Widget Graph: EventGraph Function: Execute Ubergraph WB Options Menu Blueprint: WB_OptionsMenu]


kinda new so pls help

The only place you’re using an interface, is here

So you need to specify ‘character ref’ when you make the interface call. Apparently you are not :slight_smile: