Like if the player gets caught by the enemy the player will just turn invisible 100%
with the help of blueprints?
If I understand you correctly, you’ll want to:
- Add collision capsule/box/sphere to your enemy.
- Instigate an “On_Component_Overlap” there.
- Cast to your player character.
- Set “Hidden_In_Game” TRUE once the overlap condition is met.
Imma see if that works, thanks!
You’ll need to uncheck “New_Hidden”.
I know, it’s kind of unclear.
Also, it may be best to not use your enemy’s collision mesh but, instead, add another collision mesh component that is larger than the enemy itself.
So i create a box collision and unchecked New Hidden, but it’s still not working for some unknown reasons
lol i’m not Pro yet when it comes to coding so i might be doing it wrong?
Okay, let’s make sure that the overlap is occurring and that the cast is not failing.
Add a print string to the end of the function.
If it’s successful, you’ll see text rendered on-screen.
Now, instead of trying to make the entire character invisible, try retrieving the character’s mesh.
You’ll pull out from the CAST node “As_BP_Tedly_GR_02”, search for the mesh, and then search for the set visibility/hidden node.
You’re welcome and good luck!
same to you bro ![]()




