So, basically I know all third person assets are compatible with each other with a bit of editing.
AI is done in BT & for Player controller FSM is generally used IIRC.
How is it done in Unreal? Is there a a state machine included or is some other way used to maitain states of the TPCC.
It’s really an interesting & awesome step by Epic to include TPCC & BT since it made all the assets cross compatible with each other unlike Unity.