How do the license tiers work?

I have two questions regarding the new license tiers on fab.

  1. If you are making less then 100k and buy asset assets under the personal license tier, but then later on make more than 100k, would you retroactively have to upgrade all used asset licenses?
  2. What does reference and source assets mean?

Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset

Would I be able to e.g. retarget animations under the personal license? Or could I make some changes to props or something under the personal license?

Maybe someone can clarify this.

Hi @Natschz . Good questions.

Regarding personal vs. professional pricing tiers -
The same Standard License usage rules apply to both Personal and Professional pricing tiers. They’re pricing tiers, not different license types, which is the key thing here. So, to your example, whether you got something under the Personal pricing tier or the Professional pricing tier, you would be able to retarget animations either way (assuming it’s the sort of product that would allow that, of course :slight_smile: ).

These pricing tiers were intended to give both buyers and sellers flexibility in how they offer and acquire assets. The needs and financial resources of a student or 3-person studio are very different from the needs and financial resources of a larger, 100+ person studio. The pricing tiers were intended to address that and ensure that everybody can find something that suits their needs.

Regarding referenced vs. source assets -
Source assets are assets that you get the files for (e.g., OBJ, UASSET, FBX). You can download them and you can edit them. They can be used in a variety of digital content creation tools.

Referenced assets are assets that refer back to a static source asset. They cannot be downloaded to your drive and the source file being referenced cannot be modified. Currently, referenced assets are only supported in Unreal Editor for Fortnite (UEFN).

4 Likes

This is very helpful. “Personal tier” made it sound as though there was a license tier that could only be used for personal projects and not distributed in a large, commercial product.

If it is the same license, that also answers my question from the other thread about which tier will be received if you own an older marketplace asset that receives an update when on Fab.

Maybe “Indie License” would have been a better descriptor (similar to what Textures.com does) - it sounds like the implication of “professional” is mostly that it is a multi-user license where many seats are required for one asset.

1 Like

Hello @skfabby and thank you very much for your response!

So just to clear things up:

Are the pricing tiers, linked to the typ of access you get to the assets?
Because looking at the CLA, it appears to be that way. Would that imply, that for most of the unreal assets, there would only be a professional tier, because most of them would require access source access?

Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset

What happens to assets bought under the personal tier, after you reach 100k+ revenue?
So they are named license tiers, if you are making 100k+ are you still allowed to use assets you bought under the personal license? Do you have to upgrade the license?

Calling it “personal” is rather misleading I think. It makes it sound like if you have an indie company and a product, you cannot be using that tier…even though a company making less than $100k would, and is not a “person.”

It also implies personal use - but all market assets are meant for commercial use only. That’s what they’re for. There is no use case where personal use is relevant for this store.

If the idea is that it’s multi-user (i.e, you’re buying a bulk license so your whole team can use the asset) then it should have been called that.

But then why not have one tier only and make users pay per-seat…this is already how engine plugin purchases work.

2 Likes

The usage rights will be the same for all tiers.

The formats that you are permitted to access will be governed by the license tier that you selected - so,

  • If you selected the Standard License at the Personal-Referenced Only tier, then you can only access the product’s referenced asset(s).
  • If you selected the Standard License at the Personal tier, then you can access both source and referenced assets, if the product that you selected includes referenced assets.
  • If you selected the Standard License at the Professional tier, then you can access both source and reference assets. Please note that not every product sold at the professional tier will include source files.

What happens to assets bought under the personal tier, after you reach 100k+ revenue?

Your eligibility for a particular license tier applies at the point that you purchase the product. So, if you buy something at the Standard - Personal tier and then your project is wildly successful (in which case, congrats!), you retain the use of that product at the Standard - Personal tier and can continue to use it in your projects. If your success catapulted you to the Professional tier, you would need to purchase the Standard - Professional tier next time you go buy other products.

I hope that helps clear things up - please let me know if anything is still fuzzy.

8 Likes

Thank you very much for taking the time to clear things up!

Really appreciate that and I have to say, it’s awesome to get such a good and detailed answer! :slight_smile:

1 Like

How is this tracked and enforced? What is to stop a successful company from having an individual working for them purchase a personal license and share it with the team?

Can I define specific terms per tier? Such as I reduce the personal price to a pittance and say “absolutely no support” then jack up the price for the professional version with full support?

This is very clear, thank you :slight_smile:

Do you think it would be feasible to make an FAQ page somewhere to summarize all of the questions that have been addressed here and there?

Many of these are very important questions that were totally unclear from the launch details, but which you have explained very well here on the forums in bits and pieces. It may be good to have them all in one place

Thanks, @Krabworks . We’re pulling together documentation for Fab’s launch that will tackle some of these questions in greater detail as well as provide useful information for buyers on various topics. I will also be making an inventory of a lot of these recurring questions to make sure that they get included or addressed, either in Help Center docs or in the Fab Documentation on the EDC.

1 Like

Any thoughts on my questions, Abby? I’m trying to get a clear picture here to inform my decision on pricing.

Most people will buy the personal tier even if they are going to use the asset on a commercial project.

Personal is for commercial products. The naming as ‘personal’ rather than ‘indie’ or something else is very confusing.

Hi @JaredTherriault . I completely understand - I’m checking with the team and will hopefully be able to get back to you on this by the end of the week. Apologies that I don’t have an answer for you right now.

1 Like

I appreciate your follow-up, thank you.

1 Like

I’m very glad to find this. Thank you for speaking clearly. I think that this should be added to the FAQ. I can still see that some people are confused about this. https://www.reddit.com/r/unrealengine/comments/1gdq14b/comment/lu5kjva/?context=3

@skfabby

about the new FAB License like for the select License …like what if i pick Professional but should have picked Personal i seen free and cik but did not read it lol? is that bad ? i am kinda terrified will i have to pay backpay if i did??