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How do Sports games handle the ball?

I’m playing around in Blueprint trying to create a ball throw and catch mechanic. My question is how do sports games handle the Ball? Should it be a static mesh with physics? is it a skeletal mesh with a bone and animation? How do you create the catch mechanic? I’m thinking the ball needs to be a skeletal mesh with a central bone that can be used to attached the ball to the players hand. Kind of like a weapon attached to a hand. Any suggestions?

I have discovered a solution using physics objects. I think i’m good for now.