I’m playing around in Blueprint trying to create a ball throw and catch mechanic. My question is how do sports games handle the Ball? Should it be a static mesh with physics? is it a skeletal mesh with a bone and animation? How do you create the catch mechanic? I’m thinking the ball needs to be a skeletal mesh with a central bone that can be used to attached the ball to the players hand. Kind of like a weapon attached to a hand. Any suggestions?
I have discovered a solution using physics objects. I think i’m good for now.