im sure there is a very simple answer, How do I respawn the player after they are destroyed, I am making a basic shooter game. thx so far the community has directed me to answers, thx again…
Use the playercontroller BP to contain the character spawn information. When the character gets destroyed then you still have access to the core player abilities in the controller.
I haven’t gotten too far into the details of respawning as my character can’t die, but one way to handle that piece would be to use playercontroller to “Get All Actors of Class”, call your Character BP as the class, and feed that output into a Spawn Actor from Class node. Then the Character’s on event begin play could trigger and lead to everything else.
See Shadowriver’s accepted answer.