I saw this on youtube and I was wondering how do people create these advanced blueprints?
It’s not complicated. It’s just material instances and procedural generation.
It’s all done in the construction script. As an example, I have a simple cube BP and I can change the color in the construction script:
It’s not complicated. It’s just
material instances and procedural
generation.
And a year of hard work if you’re new to the engine.
But I actually do agree, once you wrap your head around those 2 concepts + lighting, it can lead to some rapid development leaps.
@ClockworkOcean so essentially this concept can be applied to not only materials but the 3d models as well?
Also how do you go about creating parameters for materials.