How do people make awesome blueprints like these?

I saw this on youtube and I was wondering how do people create these advanced blueprints?

It’s not complicated. It’s just material instances and procedural generation.

It’s all done in the construction script. As an example, I have a simple cube BP and I can change the color in the construction script:

308697-cubemat.gif

It’s not complicated. It’s just
material instances and procedural
generation.

308700-owl.jpg

And a year of hard work if you’re new to the engine.


But I actually do agree, once you wrap your head around those 2 concepts + lighting, it can lead to some rapid development leaps.

@ClockworkOcean so essentially this concept can be applied to not only materials but the 3d models as well?

Also how do you go about creating parameters for materials.

https://www.youtube.com/watch?v=sx0BlzGkahw

https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Instancing/index.html

Yes, it’s the same idea, it all happens in the construction script.

308846-adjust.gif

Is just: