If you want the player to face the same direction as the camera, you need to copy the Z rotation of the camera into the player controller.
So, in your player, you have a reference to the camera, get the forward vector and split it so you access only the Z.
Then use the SetControlRotation node to change the player Z rotation.
( You can do a GetControlRotation to get the current player rotation, again split it, keep the X and Y and only set the Z ).
Sorry, not at a machine right now, this is about as specific as I can be…