How do make player face forwards where the follow camera is looking? 3rd person shooter

If you want the player to face the same direction as the camera, you need to copy the Z rotation of the camera into the player controller.

So, in your player, you have a reference to the camera, get the forward vector and split it so you access only the Z.

Then use the SetControlRotation node to change the player Z rotation.

( You can do a GetControlRotation to get the current player rotation, again split it, keep the X and Y and only set the Z ).

Sorry, not at a machine right now, this is about as specific as I can be…