I’m making a shooter and I want the player character mesh (not bothered about blending just yet) to simply face the direction the camera is facing.
I have already set up a recticle on screen as well as made a projectile spawn point in front of the player. Left button is shoot, right button is to aim. Currently the right button makes the recticle appear.
How do I make the player face forwards when I right click?
thanks. but now I have the issue of turning speeds. I’m playing around with rinterp but nothing seems to be working
This is what I managed to do to make it work, however when I use set control rotation instead of set actor rotation, it doesn’t work. Why is this? The actor still rotates towards where the camera is facing which is what I wanted.
I then realised I could just add the option of set controller rotation yaw for when I held down the right mouse button which is the intended effect where the player only faces forwards. I wanted, and would turn off when let go.
Any tips on interp speeds when I right click? because the player instantly snaps to where the camera is facing.