Hello, I made a set of homing projectiles which spawn from a character towards three targets, and set to explode on contact.
The homing works just fine, problem is, when I disable physics, it doesn’t collide with anything and doesn’t explode, just goes to and remains at the homing target.
When I enable physics, it explodes right in the character’s hand, though I have set it to ignore the char’s collision.
well you dont show you collision settings so its a bit hard to say for sure whats going on. i would start by making the mesh the root instead of the scene component you have.
i found a post on the forums that should help a bit. i made a similar setup to the one in the forum post but instead of the scene as the root i made a collision volume the root. the collision volume had physics disabled and gravity enabled.
Hey, I actually made a mistake when following your scene root advice the first time. That was actually the problem when I tried it again. Thanks so much man.