In a blueprint I set a loop for repeating 256 times, I set the loop body to draw a thing in a different place every time and when completed it should print the word “Hello”
I first tried just executing the loop body, you know, skipping the loop itself so it should draw just one thing and it worked perfectly but now I execute the loop and it doesnt do the loop body.
In order for you to understand me look at this screenshot
Ajustar means set and aleatorio means random
So Thats how I set the loop. The loop body is not importan right now, as it just draws things in random places and as I said it worked perfectly when I dragged the execute line from beginplay to the SetVariable
But when I conected the loop it wont work
I understand that the first index is the number with wich the loop starts to count and the last index is when it stops looping
Loop body would be the part that should be repeated each loop and when its done it should print “Hello” but it just prints hello, it doesnt draw sprites anymore
I actually want the loop to be repeated 25600 times so that I fill a big map with things in random places, also the map is divided in 25600 sectors.
So the question is, am I doing something wrong? I mean the body loop part is good, it works but I surely have done something wrond with the loop.
PLEASE HELP