Good Morning Everyone,
My first ever post here!
I am new to Unreal though a 3D Illustrator and Landscape designer for Flight Simulators for about 15 years.
Here’s simple application I want to get stated with.
A tiles Mesh with Satellite Imgaes:
I exported a 3D Terrain mesh as 256 raw files (1009*1009 px) from a Gis software (geographic information system).
the tiles import perfectly into Unreal after playing around with the scales and offsetting the landscape.
Now I would like to avoid applying all the 256 textures manually.
Similar to the LayerBlend function, where greyscale weightmap tiles can be imported during landscape creation, I would like to import my 256 Sat images straight away.
(Just in case you come up with the same problem as I had: In unreal 16 BIT RAW ranges from -256m to 256m. Digital elevation Mesh range from 0 - 2^16 meter = 65.536m
Hence you have to scale vertically by a factor of 12800 and offset by 12800*256 = 3.276.800 in order to import correctly)