How do Imake a scoring system with 1 asteroid that breaks apart and show the score on screen in one blueprint? And start the wave over every time I die or get the final score to be 720 in 3 different waves? or when I shot all the asteroids in wave 1, wave2, and wavw3 to add to be score 720 using large medium and small asteroids?
I don’t think it’s possible to do all that in one blueprint; You’d need a second one just for the score. Also, I’m not quite sure what you mean by “1 asteroid that breaks apart” Could you be a little more specific?
Hi Debby, Welcome to the Forums.
Ultimately you’d want to break this into multiple Blueprints. I imagine a system where there is an asteroid object, when that object is destroyed it sends a signal to a ‘score manager + display’ system. At the same time the destroyed asteroid spawns two smaller asteroid objects that also have the functionality to send score on their destruction and potentially break into even smaller asteroids.
But - With using the ‘Key’ system in the Print String node. And/or Global Variables you’d be able to keep things simple.