Ah disregard that last one I’d used it wrong. I had set up the iterator to find all instance of StaticMeshActors and then woke their components instead of finding all instances of StaticMeshComponent. Cheers!
Ah disregard that last one I’d used it wrong. I had set up the iterator to find all instance of StaticMeshActors and then woke their components instead of finding all instances of StaticMeshComponent. Cheers!