So I’m fairly new to UE4 and I’m trying to create a HUD with buttons that can trigger door animations on Blueprints inside my project. Previously, I had each button stored on separate Widgets which worked but was very inefficient. But now my issue is that only one of the buttons works if they’re all on the same Widget. It seems as though they’re overwriting each other?
Is there another way I can reference a Widget to activate the event dispatchers without having to create the Widget inside all of the door blueprints? I’ve tried creating the Widget in the player class blueprint and casting to this for each door blueprint but no luck. Any help would be massively appreciated!