I have montages that need default and upper body slots and i dont know how to mix them
This is how my anim graph is layed out:
With main state inside is:
Dont mind the names but how will i be able to do this
The usual setup for this would be to use a LayeredBlendPerBone node to allow you to apply the transforms that come from the upper body slot node onto the upper body bones. The Lyra sample project has a good example of that in ABP_Mannequin_Base: